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AI Insights · Timothy · January 2022

Top 5 2D Realistic Games on iOS in the UK Q4 2021

Discover the performance of the top 5 2D Realistic Games on iOS in the UK during Q4 2021. Insights include weekly downloads, revenue, and active users.

Top 5 2D Realistic Games on iOS in the UK Q4 2021

In Q4 2021, the top 5 2D realistic games on iOS in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. Let's dive into the details for each game.

8 Ball Pool™ from Miniclip.com saw a consistent rise in weekly revenue, starting at around $125K at the end of September and peaking at approximately $253K in the week of December 20. Weekly downloads also exhibited a steady increase, beginning with about 30.6K and reaching nearly 69.5K by the last week of December. The game maintained a robust number of weekly active users, growing from 730K to over 1M by the end of the quarter.

Evony from TOP GAMES INC. experienced fluctuations in weekly revenue, starting at around $113K and peaking at about $189K by the end of December. Weekly downloads saw a slight decline initially but recovered towards the end of the quarter, ending with approximately 13.8K downloads. The weekly active users hovered around 47K at the start of the quarter, dipping to about 37K in mid-November but climbing back to approximately 46K by the end of December.

Guns of Glory: Lost Island by FunPlus International AG had a relatively stable revenue stream, with weekly revenue ranging between $61K and $105K, peaking at $81K in the final week of December. Weekly downloads were modest, starting at around 900 and ending at about 1.4K. The game’s weekly active users fluctuated slightly, beginning at around 6K and ending at approximately 5.4K.

Zynga Poker ™ - Texas Hold'em from Zynga Inc. showed a steady weekly revenue trend, starting at around $67K and peaking at approximately $88K in the week of December 20. Weekly downloads saw a decline throughout the quarter, beginning at around 6.3K and dropping to about 4.7K by the end of December. The active user base initially dipped but recovered to around 317K in early December before ending the quarter with approximately 204K users.

Game of Thrones: Conquest ™ by Warner Bros. had fluctuating weekly revenue, starting at around $81K and peaking at about $89K in late November. Weekly downloads were inconsistent but showed a significant spike to approximately 1.5K in late November. The game’s weekly active users experienced some volatility, starting at around 2.3K, dipping to about 1.7K in mid-December, and ending the quarter with approximately 2.1K users.

These insights demonstrate the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022